Grass - Photogrammetry based Environment Texture

Practicing my current pipeline I did another approach to capture as 'PBR clean' grass surface as possible.
To compensate movement caused by wind I found place with low, fresh cut grass.
Because it wasn't enough, I set focal length to 24mm, which in result let me cover wider area per shot with less details visible at the same time .. and increase overlaping/shared image space from 50% to about 75%.
Textures were baked in Substance Designer and manually tiled in Substance Painter.
As conclusion I would say that it was better than last time.. but still not good enough.

My current workflow

My current workflow

Captured area

Captured area

Photoscan - highpoly generation based on 46 RAW images

Photoscan - highpoly generation based on 46 RAW images

Zbrush - lowpoly plane I build to bake textures from highpoly model (28.8 mln poly)

Zbrush - lowpoly plane I build to bake textures from highpoly model (28.8 mln poly)