Sparse Grass - Photogrammetry based Environment Texture

Another approach to capture grass.. result was not bad, but imo still not good enough. Because surface was captured in windy conditions, I took 40 images with focal length set to 24mm to compensate grass movement. I generated 29.6mln highpoly model and baked it in Substance Designer. Texture was tilled manually in Substance Painter.

Photoscan - dense cloud based on 40 images

Photoscan - dense cloud based on 40 images

Zbrush - lowpoly / highpoly  (29.6mln poly)

Zbrush - lowpoly / highpoly (29.6mln poly)

Removing tiling with Clone Tool in Substance Painter

Removing tiling with Clone Tool in Substance Painter

pbr texture prev

pbr texture prev