Grzegorz Baran
Expert Materials Artist at Ubisoft Reflections
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Tutorials
Games
Materials
Pattern Design
Environment Art (Side Projects)
Library of 4K Alphas and ZBrush Brushes - by Grzegorz Baran
360 HDRI Panoramas
Substance Painter Tools
UV Unwrapping Tutorial - A Serious Guide for Clean, Production‑Ready Results
PBR Color Reference List & Color Calibration for PBR Materials guide
Guide for Environment PBR Texture Creation using Photogrammetry
Unlocking the Perfect PBR Range: Must-Know for Texture Artists - VideoTutorial
Search For The Whitest White - Video Tutorial
Hair Color for PBR Materials
PBR Color Reference List - for material artists
Search for the Blackest Black
Low Poly Model Alignment for PBR Texture Baking in Blender - Tutorial
How To Recycle Polarisation Filter from old LCD Screen - DIY - Video Tutorial
Photometric Stereo Technique for Materials - Using Shadow to capture Surface Detail
Surface Scanning with the FLash - Video Tutorial
How to create 3D Scan Based Atlas Textures for surface scattering
Photogrammetry equipment for indoor 3D prop scanning
Automated Texture Tiling with the Unity ArtEngine - a video tutorial
Photogrammetry vs Single Image to PBR Material technique with the Substance Alchemist - Comparison
Photogrammetry Workflow - PBR Bakers - COmparison
Photogrammetry Workflow - Brick Wall with the 3DF Zephyr
Photogrammetry Equipment - Backpacks
Photogrammetry workflow for surface scanning with the drone - Soil PBR Material
Ubisoft CandyShop Days 2019 - Photogrammetry use in PBR Material Creation
Photogrammetry Workflow for Surface Capture with the Monopod - Free Video Tutorial
9 Examples of Single Image Based Material Creation with Substance Alchemist - Video Tutorial
Creating a Vista Prop using Photogrammetry
Cross Polarisation Explained - Video Tutorial
Single Image Based Material Creation with Substance Alchemist by Grzegorz Baran
Photogrammetry Equipment by Grzegorz Baran
The Sculpture - 3D Scanning with a DJI Mavic 2 Pro Drone - by Grzegorz Baran
Texture Scanning with a DJI Mavic 2 Pro Drone - by Grzegorz Baran
Ambient Occlusion Shadows Removal
The Sand - Photogrammetry Workflow for Surface Scanning
How to capture and create 360 HDRI Panorama - Video Tutorial
Damaged Wall - photogrammetry based material made with help of Artificial Intelligence
The Tree - Made with Zbrush and RizomUV
How to tile photogrammetry based PBR textures
Creating photogrammetry based PBR texture of tree bark
Environment Texture Creation Using Photogrammetry - Video Tutorial (Muddy Grass)
Creating Photogrammetry Based - Grass Texture
Creating Photogrammetry Based - Concrete Texture
Creating a Rock with photogrammetry based ZBrush alpha
Creating Photogrammetry Based - Tree Bark Texture
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