Duff - Photogrammetry Based Environment Texture

Photogrammetry based texture of garden duff. Done to practice and polish my current workflow. I gave a try to use Marmoset Toolbag 3 to bake that texture, but looks like that software has huge problem to handle dense high poly geometry. Finally used new baker from Substance Designer. Texture was tiled manually in Substance Painter, and I just confirmed to myself that manual tiling in Substance Painter works really great. Autotiling I used before in Substance Designer was a big mistake, unnecessary loss on quality and waste of scanned data.

My current workflow - page from tutorial I am working on

My current workflow - page from tutorial I am working on

Source

Source

Photoscan - 28.5 mln highpoly model generated using 28 RAW images

Photoscan - 28.5 mln highpoly model generated using 28 RAW images

Zbrush - quick LowPoly made with Topology Brush

Zbrush - quick LowPoly made with Topology Brush

Substance - tweaks and additional maps generation

Substance - tweaks and additional maps generation

Final result

Final result