Photogrammetry based texture of garden duff. Done to practice and polish my current workflow. I gave a try to use Marmoset Toolbag 3 to bake that texture, but looks like that software has huge problem to handle dense high poly geometry. Finally used new baker from Substance Designer. Texture was tiled manually in Substance Painter, and I just confirmed to myself that manual tiling in Substance Painter works really great. Autotiling I used before in Substance Designer was a big mistake, unnecessary loss on quality and waste of scanned data.