Moving forward with photogrammetry workflow I wanted to test tiling and picked surface which is a bit more complicated to tile than grass or sand. Any form of autotiling I met with always fails when used with human made or very unique but predictable patterns like that one. The only good way of 'clever' tiling I aware of before Substance Painter, was manual tiling with 'offset' and 'masks' in Photoshop. It used to take ages and as process was unhandy and time consuming. Since there is Substance Painter with it's 'Clone Tool' it is quite fast and even fun, especially when compared to the old way. While tiling manually I can rearrange entire texture, tweak composition and details I think will not work very well and none of these would happen in automated process.
Because I have been asked few times about tiling part in Substance Painter I decided to cover that part a bit deeper here. If it is still not clear enough, just let me know, will be happy to add even more details.