Another capture I am quite happy with. I used exactly the same technique as before. Focal length was set to 64mm and aperture to f/16. I took 70 images which let me generate 49mln highpoly mesh. I also generated additional 2mln poly mesh to navigate more efficiently in Zbush while building and positioning lowpoly. To help myself position lowpoly model correctly in Zbrush I applied temporary triangle texture - letting me know where is uv's top and where uv's bottom.
Finally I baked textures in Substance Designer and tiled it manually, tweaked and rearranged in Substance Painter.
I have a plan to use also right side of that rock to build twin texture which will be used after to blend with that one very nicely in any game engine.