Another photogrammetry based surface of rock I built (not the best one, but adding it as an example of incorrect camera setting).
To capture this guy I took 11 images and generated 12mln poly model. I shoot with focal length set to 70mm but accidentally I forgot to change aperture and left it on f2.8 - in result images weren't as sharp as they should and could be. For photogrammetry I recommend to keep aperture between 8-16. Below is not enough to get sharp image, above 16, result is not worth of risk with so slow shutter speed.
As before, I used zbrush and Plane3D to create lowpoly model. Because as result I wanted to get relatively flat surface of rock, I positioned lowpolt plane it the most consistent part of highpoly model. Baked textures (albedo, ao, normal and bent normal) were tiled in Painter.