Rock - Photogrammetry based Environment Texture

Another photogrammetry based surface of rock I built (not the best one, but adding it as an example of incorrect camera setting).
To capture this guy I took 11 images and generated 12mln poly model. I shoot with focal length set to 70mm but accidentally I forgot to change aperture and left it on f2.8 - in result images weren't as sharp as they should and could be. For photogrammetry I recommend to keep aperture between 8-16. Below is not enough to get sharp image, above 16, result is not worth of risk with so slow shutter speed.
As before, I used zbrush and Plane3D to create lowpoly model. Because as result I wanted to get relatively flat surface of rock, I positioned lowpolt plane it the most consistent part of highpoly model. Baked textures (albedo, ao, normal and bent normal) were tiled in Painter.

Photoscan - 12 mln highpoly model based on 11 images (70mm focal length and aperture left accidentally at 2.8)

Photoscan - 12 mln highpoly model based on 11 images (70mm focal length and aperture left accidentally at 2.8)

Zbrush - Lowpoly model build over highpoly

Zbrush - Lowpoly model build over highpoly

Substance Designer graph used to process final texture (from albedo, normal, ambient occlusion and bent normal)

Substance Designer graph used to process final texture (from albedo, normal, ambient occlusion and bent normal)