Another photogrammetry based surface of rock. This time I tested how Artomatix handles lack of information.
Since to get this surface I captured jsuit about 1x1 large rock rock area (not 185x185 cm), to keep correct proportions I simply covered wider area with the low poly model for baking. When done I masked them in Artomatix and let 'AI' to replace and reconstruct missing data. In a few seconds it turned broken material into fully functional and high quality one :).
To get albedo even more consistent I gave a try to '"Gradient Removal" node, unfortunately I wasn't very happy with the result.. I believe I need to wait for more advanced PBR tools or just give it another try next time.
As a light source for material render and live preview I used a new 360 Panorama HDRI map. This map is going to be included into my new incoming HDRI pack :).

This is my photogrammetry workflow -this time I continue my experiments with 'Artomatix', so far it made PS totally redundant and and left less worrk to Substance Designe (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG)
The 360 HDRI Panorama preview I used as a CG light source for still render and live preview.
This is the one from my new incoming HDRI Panorama pack :). This preview file is in lower since have to downsize it a bit.
The final 1k PBR material preview