Rock - Photogrammetry based Environment Texture

Another part of the previous capture. This time I created a texture using bake from the second lowpoly plane (marked as green).
The process and all details are exactly the same as I did with the previous material. In a future I plan to use both textures on big rock and blend them together using mask.

This is my photogrammetry workflow - this time I continue my experiments with 'Artomatix', so far it made PS totally redundant and and left less worrk to Substance Design (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG)

This is my photogrammetry workflow - this time I continue my experiments with 'Artomatix', so far it made PS totally redundant and and left less worrk to Substance Design (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG)

ZBrush - for this material I used the left lowpoly plane marked with green, the previous material was based on the right one

ZBrush - for this material I used the left lowpoly plane marked with green, the previous material was based on the right one

Substance Designer baker settings

Substance Designer baker settings

Ambient Occlusion shadow removal in Substance Designer

Ambient Occlusion shadow removal in Substance Designer

The final 1k PBR material preview