Autumn Leaves - Photogrammetry based Environment Texture

Photogrammetry based environment texture of autumn, fallen leaves on the ground. As leafs are same tricky as grass and have a lot of height variations and irregularity, to make sure I won't waste that capture I did really a lot of overlapping. In result I took 378 images in 6000x4000px resolution and used them to reconstruct 55mln highpoly model.
Capture was done in cloudy but calm day and took me over 45 minutes. To show how light affects surface I compared shot before Custom White Balance was set and after. The Custom one has true physical color values, Auto was strongly twisted towards blue.
I think it was time well spent as result was really nice and clean. Even that I used 3 aluminium foil balls to navigate I lost somewhere in the middle and didn't cover entire surface evenly. Fortunately it was still enough to get nice, high quality scan and clean PBR texture at the end.

My current worflow

My current worflow

Source location

Source location

Surface height and it's complexity. Fortunately there was no wind

Surface height and it's complexity. Fortunately there was no wind

What we think we see vs. what we really see - Difference between Auto  (wrong )and Custom (correct) White Balance . It is easy to notice how much Auto shifts towards blue due to cloudy weather.

What we think we see vs. what we really see - Difference between Auto (wrong )and Custom (correct) White Balance . It is easy to notice how much Auto shifts towards blue due to cloudy weather.

Photoscan preview - camera positions for 378 photos I took 
 to capture that surface. It took me 45 minutes but definitely was worth as each image was sharp and clean.

Photoscan preview - camera positions for 378 photos I took
to capture that surface. It took me 45 minutes but definitely was worth as each image was sharp and clean.

Zbrush - building lowpoly over 55mln highpoly model

Zbrush - building lowpoly over 55mln highpoly model

Substance Painter - seam removal - piece of cake

Substance Painter - seam removal - piece of cake

Substance Designer - final tweaks and additional PBR maps generation (rougness and heightmap)

Substance Designer - final tweaks and additional PBR maps generation (rougness and heightmap)

PBR preview

PBR preview

1k live preview