Another photogrammetry based environment texture I made. Same workflow but two significant changes within. To improve my current pipeline I introduced new seam removal plane which covers additional 20% of total uv space. I have updated my photogrammetry tutorial with details ( https://gum.co/YanD ), and have added that plane as additional tool 'uv1:1.2 plane' for seam removal in Painter. So everyone who has bought my tutorial already please download both files as both were updated: Guide and ZIP archive.
I also experimented using four markers instead of two to improve navigation during capture. In result I managed to improve coverage consistency and avoid under and overshooting.

My current workflow - you can find all the details in my recently released photogrammetry guide: https://gum.co/YanD
For those who bought it already: please get latest version as document and tools were updated today. 5 new pages were added.
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