Autumn Ground - Photogrammetry based Environment Texture

Another capture of ground. To take that one I took 184 images with 35mm focal length.
I included comparison - Auto White Balance vs Custom one calibrated with grey card - to highlight what we think (and camera) we see and how it looks in reality. I have noticed that the more shitty lighting is, less accurate auto White Balance setting is. In that case it was captured during cloudy northern British autumn day, so lack of light and long shutter speed - without tripod wouldn't be even possible to take nice, clean and sharp shot. Big plus of that weather: there was no any noticeable shadow I had to deal with :). Thanks to Custom White Balance setting as result I have nice and physically accurate PBR texture.

My current workflow

My current workflow

Source (captured with focal length set to 35mm, f/8)

Source (captured with focal length set to 35mm, f/8)

Importance of White Balance setting - Auto White Balance vs. Custom White Balance

Importance of White Balance setting - Auto White Balance vs. Custom White Balance

Photoscan - 36mln highpoly model generated from 184 images

Photoscan - 36mln highpoly model generated from 184 images

Zbrush - creating lowpoly over highpoly

Zbrush - creating lowpoly over highpoly

Substance Painter - manual seam removal and structural tweaks

Substance Painter - manual seam removal and structural tweaks

Substance Designer - final tweaks and height map generation

Substance Designer - final tweaks and height map generation

PBR preview

PBR preview

1k tex preview