Another example of already scanned material but processed by Artomatix to remove seams and get all glitches fixed by Artificial Intelligence. Original scan tiled with Substance Painter is here: https://www.artstation.com/artwork/8leGwq
In my opinion the result processed by Artomatix is better to the one I did before and process itself was much faster and less painful. I simply marked with Mask node all areas I wanted to be replaced during reconstruction by AI and executed node.
I removed shadows using gradient removal node but higher values were too destructive I also used on received albedo 'AO Cancellation' node in Substance Designer. I have a feeling that I went a bit to far with the Albedo with shadows removal and it feels a bit unreal now
I belive it is worth to consider leaving some shadows on Albedo for really crazy high differences to keep it photorealistic from the distance but this is just me ;P

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG).