Rock - Photogrammetry based Environment Texture

Experiment with the surface I already processed while ago using Painter for fixing and seam removal. This time I used Artomatix and its AI to deal with broken data and tiling. I used this scan: https://www.artstation.com/artwork/Yaag6K but instead of spending a lot of time trying to fix all glitches I had, I simply marked them with mask and added as 'to be ignored' by AI during seam removal. Here is the result AI achieved after a few seconds. Feels like AI handled tiling very well and comapred to my previous manual approach in Painter, definitely much faster.

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG).

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG).

Metashape - reconstructed mesh. Since I didnt use the drone, surface hasn not been covered from the top and lacks of data.

Metashape - reconstructed mesh. Since I didnt use the drone, surface hasn not been covered from the top and lacks of data.

Artomatix - graph I used to remove seams and fix all glitches

Artomatix - graph I used to remove seams and fix all glitches

Artomatix - How AI processed the albedo based on mask I made

Artomatix - How AI processed the albedo based on mask I made