Sand - Photogrammetry based Environment Texture

Sand - material I captured to create my recent video tutorial. Video can be found on my youtube channel for free:
https://youtu.be/3bGwGpLpSa4
If you want to get offline version of this tutorial to support my research, it is available on gumroad: https://gum.co/aOXby

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG)

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG)

The source - weather conditions during the capture and the way I used light reflector. I made a mistake and I  should face white side instead of golden one towards the surface I was trying to capture

The source - weather conditions during the capture and the way I used light reflector. I made a mistake and I should face white side instead of golden one towards the surface I was trying to capture

Magic - conjuring the light reflector ;P

Magic - conjuring the light reflector ;P

The Source - captured area

The Source - captured area

The source - surface details with my shoe, ruler and color checker as scale reference

The source - surface details with my shoe, ruler and color checker as scale reference

The source - the surface after the capture was over :)

The source - the surface after the capture was over :)

The reference image with the Color Checker included - used to calibrate color and tweak white balance in PhotoLab2

The reference image with the Color Checker included - used to calibrate color and tweak white balance in PhotoLab2

Metashape - surface reconstruction based on 137 images

Metashape - surface reconstruction based on 137 images

ZBrush - builiding lowpoly model for baking. Captured ruler is very useful as scale reference and helps to define lowpoly-model size. In this case I wanted to cover 180cm x 180cm of real space.

ZBrush - builiding lowpoly model for baking. Captured ruler is very useful as scale reference and helps to define lowpoly-model size. In this case I wanted to cover 180cm x 180cm of real space.

Artomatix - graph I used to remove seams and fix all glitches. In 2D view Ignore-mask preview as info for AI based reconstruction and seam removal

Artomatix - graph I used to remove seams and fix all glitches. In 2D view Ignore-mask preview as info for AI based reconstruction and seam removal

The Sand - Photogrammetry Workflow for Surface Scanning - full Video with all the details