This rock capture was made to compare differences between material baked from decimated lowpoly model and from flat plane-based one with manual positioning. This material is an example of decimated one. The steps were quite simple, I trimmed reconstructed highpoly mesh into area I wanted to be reconstructed and decimated it with the Decimation Tool directly in Zbrush.
UVmapping was done in RizomUV. I am going to present another result, the one based on flat plane with the next material. But I can tell that the big difference is in height map. That one coming from decimated one has more depth and works much better when used for example as sculpting alpha for brushes in Zbrush.

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG)