I processed a few more tests with decimation as a way to create a low poly model for baking and can tell it works for sure for flat and solid surfaces but for irregular surfaces it sucks and is a disaster. Decimated geometry based on complex shapes is a mess, not mentioning uvmapping which is almost impossible. This is why I decided to go back to my previous workflow and used standard, square plane. Was even trying to align it with the highpoly model but after I compared results I noticed stretching along the texture itself and finally decided .. to use simple, standard plane and let Artomatix do proper job with the heightmap :)

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG)