A very challenging material with a lot of height complexity. I used just my hands to stabilize the camera as even a monopod didnt work in these conditions. The weather was in constant change so parts of the texture gets shadows cast by direct sun. As you can see in shots I was trying to mitigate shadows but some still left. I used a few techniques to remove them but each affected quality to much. I tried my technique with AO in SD but failed, I tried ArtEngnes AI and failed again, same with the Alchemist. Simple 'Blacks' in Dx0 gave me the best results so far.
These rocks were also a very challenging to tile and I had to use a few tricks to automate the tiling with the ArEngines AI. I think it turned pretty well. Its definitelly not the best material ever, but its a decent one
I followed my standard workflow you can find on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt
Material was added to my Material Library as 'gb_rocks267'
https://gum.co/WJAQy
Marmoset Toolbag 4 - tiling preview video

and to support it I surrounded a few more stones with protective lines. To get more info about the idea you can watch my video in here:
https://youtu.be/atuqYgmp13o

For those interested, the material has been added to my material's library:
https://gum.co/WJAQy
as 'gb_rocks267'