Block Paving Herringbone - Photogrammetry based Environment Texture

Another capture I did, researching monopod's pros and cons for photogrammetry. This time I managed to capture 105 images.
With focal length set to 24mm, f/8 and average exposure time 1/60 sec I was able to stabilise camera good enough to get all images sharp and useful for further reconstruction.

This is my photogrammetry workflow I follow. (More details: https://www.artstation.com/artwork/K0PYG)

This is my photogrammetry workflow I follow. (More details: https://www.artstation.com/artwork/K0PYG)

Source - Using monopod I managed to capture 105 images. With focal length set to 24mm, f/8 and average exposure time 1/60 sec I was able to stabilise camera good enough to get all images sharp and useful for further reconstruction.

Source - Using monopod I managed to capture 105 images. With focal length set to 24mm, f/8 and average exposure time 1/60 sec I was able to stabilise camera good enough to get all images sharp and useful for further reconstruction.

Source - captured area - I covered roughly 2 square meters

Source - captured area - I covered roughly 2 square meters

Source - surface details

Source - surface details

Color Calibration - Auto White Balance (camera's guess) vs Custom White Balance (reality). In this case I set Custom White Balance in the Camera before surface capture.

Color Calibration - Auto White Balance (camera's guess) vs Custom White Balance (reality). In this case I set Custom White Balance in the Camera before surface capture.

Reconstruction in Photoscan - based on 105 images I built 76mln poly model. As FBX struggles to keep vertex color information when mesh has over 67mln poly I trimmed needless sides to finally get 61mln.

Reconstruction in Photoscan - based on 105 images I built 76mln poly model. As FBX struggles to keep vertex color information when mesh has over 67mln poly I trimmed needless sides to finally get 61mln.

Zbrush - building lowpoly for baking - to make seam removal easier and faster, lowpoly model was built and positioned to follow/match the pattern

Zbrush - building lowpoly for baking - to make seam removal easier and faster, lowpoly model was built and positioned to follow/match the pattern

Seam removal and arrangement fixes in Substance Painter with the 'Clone Tool'

Seam removal and arrangement fixes in Substance Painter with the 'Clone Tool'