Almost 1.5 hour long video tutorial which covers my process of PBR environment texture creation using photogrammetry.
This time I covered my entire photogrammetry worflow with the sand surface as an example.
In details I covered:
- surface capture in tough lighting conditions
- photoediting for photogrammetry in Photolab
- photogrammetry reconstruction in Metashape
- building lowpoly model for baking in ZBrush
- PBR maps baking in Substance Designer
- seam removal and tiling in Artomatix with help of AI
- ambient occlusion shadow removal and roughness tweaks in Substance Designer
- checking the final result in Marmoset Toolbag 3
For those interested getting even more into details, here is a link to my photogrammetry guide:
https://gum.co/YanD
This video is also available as offline version on my gumroad:
https://gum.co/aOXby
Thanks to all for your time likes and support as it really helps me to move forward with my research and create even more content like this one.
Cheers,
G.
The Sand - Photogrammetry Workflow for Surface Scanning - Tutorial by Grzegorz Baran