10 mins long video I made to show my way of ambient occlusion shadow cancellation in Substance Designer.
As an example I picked the cliff surface I scanned recently.
In details I covered:
- how I used to remove shadows using 'AO Cancellation' node in Substance Designer
- how I do it now using baked Ambient Occlusion texture
This type of shadow removal might not work for every type of surface but for surfaces like this one works great.
Hope someone will find it helpful :)
The seal I have met recently with is at the end of the video :)
Cheers!
Ambient Occlusion Shadows Removal by GrzegorzBaran (https://youtu.be/6pyK57fbF8c)