Another tree bark I captured with exactly the same technique as before. This time I used Dx0 Photolab to preprocess RAW images.
I decided I am going to give another chance to the Photolab as I don't like subscription model Lightroom has. I quite like Photolab's layout and the way it works.
To build lowpoly model I used simple Cylinder in 3DS Max. To make sure UV space is fully covered without any stretching I scaled it into 1:5 proportions. In result texture tiled itself horizontally.
Texture was baked in Substance Designer baker and saved as PNG to store full 16bits data for normal and height maps.
Baked height as usual was fckd up and impossible to tile so I generated one using bent in Designer :)
Just to show how important PBR materials are nowadays and how much impact they might have even when applied into a really simple 3D scene, I created a very simple one using Toolbag 3. Hope anyone will find it useful :)

This is my photogrammetry workflow I followed (https://www.artstation.com/artwork/K0PYG)
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