A surface of white painted stucco. This one was a bit rough so its slightly darker when compared with a clean painted one. Since I thought that ambient light doesnt cast any shadows I decided to capture this one in an old fashined way with bare hands without the flash and cross polarisation. I was wrong and in result I had to remove AO shadows from the albedo using baked Ambient Occlusion as a mask later Since I didnt mount the color checker on the wall, just took one reference sho, the color checker based luminance calibration wasnt correct so I had to readjust it later using the color calibration technique I am experimenting with.
To capture this surface I took 350 24MPx images with quite wide focal length of 24mm.
Since the wall wasnt tall enough I wasnt able to capture fill 180x180 cm I planned.. not to mention that the bottom part of the wall was a bit useless as was dirty and covered with grass. So I used the ArtEngines AI for both, tiling and reconstrction for missing piece of the wall. So I masked the areas I wanted to be rebuilt based on remaining data and run the AI. As usual it did an awesome job within a few seconds.
I also used some gradient removal to flatten the color and height to make material more generic and useful when applied to 3D objects later.
As usual, since I was happy with the final result I added this material to my material's library:
https://gum.co/WJAQy
as 'gb_StuccoWhitePainted308'
Cheers!
Grzegorz
Tiling preview rendered in Marmoset Toolbag 4

My photogrammetry workflow (more details on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt

The material and texture-set was added to my material's library:
https://gum.co/WJAQy
as 'gb_StuccoWhitePainted308'