Another rock surface I turned into tileable PBR material. I used the same shadow removal technique as before but with slightly different setting as I plugged Transformation node directly to baked albedo. Also since dark spots were not totally black I had enough information from equaliser node to play with, it means information from 2D Transform node was blended just in about 25%.
More details can be found on the video I made: https://youtu.be/6pyK57fbF8c
Since area I was trying to capture was quite high and hard to access, I set the focal length to 135mm and took 105 images from the distance. Since I used tripod for stabilisation images were sharp enough.
For seam removal I used artomatix. It is amazing how well it tiles the height map.

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG)

I removed shadow using my new technique: https://youtu.be/6pyK57fbF8c