Road Concrete - Photogrammetry based Environment Texture

Another material captured as part of my MONOPOD experiment. This time I captured concrete road surface. Due to small traffic I had to move away from the street a few times before entire capture was done.
To get better overlapping and speed up the process I set focal length to 24mm. In this case exposure time was 1/80sec. As that capture was a part of my monopod research, to make final comparison easier I didn't use a camera's Image Stabilisation.
I captured 28 images and all of them were sharp and useful for high quality 3D reconstruction.
The only problem I had, was that during the capture, as I was moving quite fast I haven't noticed that gravity has untwisted my lens and in result a few images were taken with focal length set to 18mm. Hopefully despite a warning message Photoscan handled that properly :) and it wasn't an issue for reconstruction. In a future I should pay more attention to focal length when changing position.

1k resolution PBR channels preview

1k resolution PBR channels preview

This is my photogrammetry workflow I follow (https://www.artstation.com/artwork/K0PYG)

This is my photogrammetry workflow I follow (https://www.artstation.com/artwork/K0PYG)

Source location (shooting with monopod)

Source location (shooting with monopod)

Source location (details)

Source location (details)

Image with Color Checker reference I used for color calibration. Adding as someone might find it useful to pick color values when building  substance or something ;)

Image with Color Checker reference I used for color calibration. Adding as someone might find it useful to pick color values when building substance or something ;)

Photoscan surface reconstruction preview - based on 28 images I generated 29 mln high poly mesh

Photoscan surface reconstruction preview - based on 28 images I generated 29 mln high poly mesh

Zbrush - building lowpoly for baking

Zbrush - building lowpoly for baking

1k res material preview