Ubisoft CandyShop Days 2019 - Photogrammetry use in PBR Material Creation

Each year Ubisoft holds a company event dedicated to Material Art and our internal library tool, CandyShop.
In 2019 I was invited to Montpelier to be a part of it and had a privilege to give a talk about basics of reality capture and photogrammetry workflow.
Ubisoft has been kind enough to let me share it publicly with the community and here it is.

Since the time this presentation has happened I have learnt a few more things.
- So I said that metal is black and we can see it when we use crosspolarisation which isnt true. We see it black as we just cut all reflected light with crosspolarisation so we cant see it and metal surface just appears black.
- I used to fix image geometry with the photo editing software which is a mistake. I dont do this anymore.
- Since version 1.6 of Metashape I dont use dense cloud based reconstruction anymore. I use depth maps which are quicker and doesnt need supercomputer.

So I would encourage you to watch my other videos as I learn new things all the time and I do my best to share all my findings.
I hope you enjoy the presentation and find something useful in here.
Big thanks to everyone who helped me with this presentation and to all of you for watching.

If you like it and want to see even more like this one, please subsribe to my channel and leave the thumbs up.
https://www.youtube.com/c/GrzegorzBaranArt
or just follow me on Artstation.
Big thanks who did it already

Cheers!
Grzegorz

Ubisoft CandyShop Days 2019 - Photogrammetry ise in PBR Material Creation (https://youtu.be/YWJJeqodWyw)