Photogrammetry Workflow for Surface Capture with the Monopod - Free Video Tutorial

A video where I present full photogrammetry workflow for PBR materials with the texture used to carry color information for baking and monopod used to stabilise the camera.

In details I present:
- surface capture with the monopod used for camera stabilisation
- RAW image tweaking and micro shadow removal in Photolab3
- photogrammetry reconstruction in Metashape with the texture used to cary albedo information
- how to build and align a lowpoly model for PBR baking in ZBrush to get clean hightmap without any crossurface gradient.
- texture baking with the Substance Designer baker
- manual seam removal, aerial tweaks and bugfixing in Substance Painter
- how to generate a roughness map and equalise the color in Substance Designer

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Big thanks who did it already

Cheers!
Grzegorz

Photogrammetry workflow for surface scanning with the monopod (https://youtu.be/DfCH1cjzvmI)