This time I re-processed 2 year old capture I already failed to reconstruct years ago. It was so bad that I even published failed version.. which is a shame as would have something to compare now. Since I learnt a lot I decided to apply my recent workflow and here is the result. I have to say that I am very happy with it since I finally managed to get high grass reconstructed and turned it into PBR material :).
Of course its still flat compared to original but with grass planes in 3D scene should look good.
If anyone is interested you can get more details about the worflow in this video: https://youtu.be/DfCH1cjzvmI
The secret with the grass capture was to get it fully reconstructed in 3D and use the texture to carry albedo information since due to grass vertical complexity 67 mln poly wasnt enough to carry vertex color information. Btw. I used 150mln poly model stored as OBJ as substance failed with 295mln and got some glitches when baking from 150mln poly FBX. Weird.. its something to investigate for sure in future :)

My photogrammetry workflow (more details at: https://gum.co/YanD and on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt
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