Rainbow Six Siege - Character Skins

A selection of Rainbow Six Siege character skins I had the pleasure of creating. I’m genuinely proud of these. Each one was a joy to build, and I feel incredibly fortunate to bring these designs to life. The concepts and overall art direction were crafted by Ubisoft’s outstanding concept art team; my role focused on translating their vision into fully realized, production‑ready assets. These skins are available in‑game, and I hope you enjoy seeing them in action as much as I enjoyed making them.

On the technical side, I developed a library of customizable materials in Substance 3D Designer and used Substance 3D Painter to refine the final look and feel.

Cheers,
G

HIBANA - In‑game capture - final skin as implemented in Rainbow Six Siege.

HIBANA - In‑game capture - final skin as implemented in Rainbow Six Siege.

Look‑dev shot showing material response and texture fidelity in Substance Painter

Look‑dev shot showing material response and texture fidelity in Substance Painter

DOC - In‑game capture - final skin as implemented in Rainbow Six Siege - probably my favourite one :)

DOC - In‑game capture - final skin as implemented in Rainbow Six Siege - probably my favourite one :)

Look‑dev shot showing material response and texture fidelity in Substance 3D Painter

Look‑dev shot showing material response and texture fidelity in Substance 3D Painter

DENARI - In‑game capture - final skin as implemented in Rainbow Six Siege.

DENARI - In‑game capture - final skin as implemented in Rainbow Six Siege.

Look‑dev shot showing material response and texture fidelity in Substance 3D Painter

Look‑dev shot showing material response and texture fidelity in Substance 3D Painter

Look‑dev shot showing material response and texture fidelity in Substance 3D Painter

Look‑dev shot showing material response and texture fidelity in Substance 3D Painter