Environment Texture Creation Using Photogrammetry - Video Tutorial (Muddy Grass)

I published 1:20h long video tutorial (https://gum.co/JyKpR) where I covered my entire photogrammetry process:
- surface capture (tripod, monopod, hand)
- image preproduction (Lightroom vs PhotoLab)
- photogrammetry based surface reconstruct
- building lowpoly model on flat and complex surfaces (ZBrush)
- baking (Substance Designer)
- manual seam removal (Substance Painter)
- material tweaking (Substance Designer, Photoshop)
At the end of the process material was tested in Marmoset Toolbag3 and loaded into Unity engine into my material gym.

Besides video file, there is also ZIP file with:
- Substance Designer file I use to tweak materials
- seam_removal_plane - upgraded 'seam removal plane' with additional 20% of tileable space, uv-mapped to be used in Substance Painter
- 'photogrammetry_puzzle' export preset file for Painter

As bonus there is also 50% discount code for my PDF guide - current expires on 1st of May

Preview of: Environment Texture Creation Using Photogrammetry - Muddy Grass
Full 1:20h long version is available on gumroad: https://gum.co/JyKpR