Creating photogrammetry based PBR texture of tree bark

Another free video tutorial which covers my process of PBR environment texture creation using photogrammetry.
That tutorial is a video extension of that capture: https://www.artstation.com/artwork/LK38l.
This time I captured a tree surface and I also gave a chance to the Marmoset Toolbag 3 baker and built lowpoly model using 3DS Max instead of ZBrush

With this video I covered:
- capture (no dogs disruptions this time unfortunately)
- photogrammetry reconstruction with Photoscan
- building lowpoly for baking in 3DS Max
- PBR map baking in Toolbag3 and Substance Designer bakers
- manual tiling and seam removal in Painter
- tweaking in Substance Designer
- and Toolbag 3 test preview

For those interested into getting more details, here is a link to my photogrammetry guide: https://gum.co/YanD
Thanks to everyone who bought it already, as it really helps me to move forward with my research and create more free content I can share.

Creating photogrammetry based PBR texture of tree bark (https://youtu.be/pNBGs2PUbCs)
This tutorial is also available to download on my gumroad (https://gum.co/rhSTpj)