Fallen Leaves - Photogrammetry based Environment Texture

Fallen Leaves - its time to go back to photogrammetry with the new Metashape release.
I catures these leaves to test a new full 3D reconstruction mode in Metashape 1.6.0. which is way faster and less resource demanding.
For more details regarding the workflow etc. please check my youtube channel:
https://www.youtube.com/c/GrzegorzBaranArt
Cheers!

My photogrammetry workflow (more details at: https://gum.co/YanD  and on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt

My photogrammetry workflow (more details at: https://gum.co/YanD and on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt

Source location - since I forgot a tripod and a monopod I used the camera's stripe wrapped around my neck for stabilisation.

Source location - since I forgot a tripod and a monopod I used the camera's stripe wrapped around my neck for stabilisation.

Source location - area covered for reconstruction (169 images)

Source location - area covered for reconstruction (169 images)

Source location - surface height details

Source location - surface height details

Color calibration and the result of delighting with a new way of shadow removal I am working on

Color calibration and the result of delighting with a new way of shadow removal I am working on

Metashape - surface reconstruction based on 169 images. Way faster and less resource demanding with the ne Metashape 1.6.0.

Metashape - surface reconstruction based on 169 images. Way faster and less resource demanding with the ne Metashape 1.6.0.

Zbrush - building lowpoly model for baking

Zbrush - building lowpoly model for baking

Substance Designer - Baking PBR maps

Substance Designer - Baking PBR maps

Artengine Artomatix - seam removal and tweaks

Artengine Artomatix - seam removal and tweaks

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