Cobblestone - Photogrammetry based Environment Texture

Another cobblestone surface I captured practicing photogrammetry with the monopood. This time I set the focal length even wider to 18mm and took 79 images - I got more overlapping but at the cost of detail quality and in result reconstructed the surface as just 49 mln dense poly mesh. Same as before, I decided to covered slightly less to 2 square meters.

This is my photogrammetry workflow (more details at: https://www.artstation.com/artwork/K0PYG)

This is my photogrammetry workflow (more details at: https://www.artstation.com/artwork/K0PYG)

Source - captured area

Source - captured area

Source - capture using monopod to stabilise the camera. To avoid direct shadows I picked the surface hidden in a buildings shadow. With the focal length set to 18mm and f/8 I managed to get average exposure time around 1/125sec.

Source - capture using monopod to stabilise the camera. To avoid direct shadows I picked the surface hidden in a buildings shadow. With the focal length set to 18mm and f/8 I managed to get average exposure time around 1/125sec.

Source - shot surface details and my shoe as scale reference

Source - shot surface details and my shoe as scale reference

For those who might need it for substance color picking etc.. here is the reference image with Color Checker I used to calibrate albedo.

For those who might need it for substance color picking etc.. here is the reference image with Color Checker I used to calibrate albedo.

Reconstruction in Photoscan based on 79 images

Reconstruction in Photoscan based on 79 images

Lowpoly over highpoly surface coverage in Zbrush

Lowpoly over highpoly surface coverage in Zbrush

Baking settings in Substance Designer baker

Baking settings in Substance Designer baker

Substance Designer - final tweaks and additional PBR maps generation (roughness and heightmap)

Substance Designer - final tweaks and additional PBR maps generation (roughness and heightmap)

1k material preview