Ground - Photogrammetry based Environment Texture

Another attempt to capture a bit smaller area (180x180cm instead of 200x200cm).
This time to know for sure what is the size of the surface I reconstruct I introduced the tool I should really introduce ages ago .. THE RULER. I used simple cheap 2m long measurement tape. It seems to be a really good help when defining low poly coverage and great scale reference. Unfortunately since the tape was slightly angled, has small graduation, is a bit reflective, capture was done in poor lighting and weather conditions and finally with the monopod used to stabilise the camera, the numbers on the tape were really hard to read.
But since I locked the tape at 180cm length at the beginning I knew how much it covered anyway.
It seems that with the ruler, I don't need additional markers anymore. Definitely I still need more testing and try different type of rulers but this is definitely way to go.

This is my photogrammetry workflow (more details at: https://www.artstation.com/artwork/K0PYG)

This is my photogrammetry workflow (more details at: https://www.artstation.com/artwork/K0PYG)

Source - captured area

Source - captured area

Source - I captured that surface using monopod to stabilise the camera. Since lighting and the weathere were really crap I set F/8, the ISO 400, focal length to 24mm. It resulted with the average exposure time around 1/3 sec.

Source - I captured that surface using monopod to stabilise the camera. Since lighting and the weathere were really crap I set F/8, the ISO 400, focal length to 24mm. It resulted with the average exposure time around 1/3 sec.

Source - surface details with my shoe and tape as scale reference

Source - surface details with my shoe and tape as scale reference

1:1 gradation visibility - since the lighting was crap and monopod wasnt good enough to stabilise the camera, numbers are hard to read

1:1 gradation visibility - since the lighting was crap and monopod wasnt good enough to stabilise the camera, numbers are hard to read

Reference image with Color Checker I used to calibrate albedo.

Reference image with Color Checker I used to calibrate albedo.

Lowpoly over highpoly surface coverage in Zbrush (with the measurment tape visible)

Lowpoly over highpoly surface coverage in Zbrush (with the measurment tape visible)

Reconstruction in Photoscan based on 116 images

Reconstruction in Photoscan based on 116 images

Substance Designer - final tweaks and additional PBR maps generation (roughness and heightmap)

Substance Designer - final tweaks and additional PBR maps generation (roughness and heightmap)

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