Wicker - Photogrammetry based Environment Texture

Another photogrammetry-based PBR texture I did for practice.
To get Highpoly model I processed 30 images and build just 1.5mln poly mesh. Lowpoly was done at Zbrush with super awesome 'Topology Brush', bake and tweaks were done in Substance Designer, test in Marmoset Toolbag 3.
Due to clean, simple but still organic pattern, it was hard to find procedural way to tile it correctly. Even with lowpoly model build to cover tile's logic, 'Smart Auto Tile' failed and I had to use tiling node I build while ago. Its a shame that pretty easy to read pattern can not be autotiled easily and might need manual approach in Photoshop to be done correctly.
I requested more clever than 'smart' tilling feature from Allegorithmic, something which would read real input values and process mask/cut according to them. Unfortunately nothing like that didnt happen yet or at least anything I aware of ;).

Capture Session

Capture Session

Photoscan preview

Photoscan preview

Zbrush LowPoly - Topology Brush

Zbrush LowPoly - Topology Brush

Substance graph - bake and tweaks

Substance graph - bake and tweaks

Tiling preview