Leather - Material Scan

Another PBR material scan I did to practice different scanning technique (mobile light source around fixed camera). I used 700 lumens tesco point light, mounted with tape and stripe to monopad. To get solid and consistent light across captured surface, I increased distance from light source, but in a result light was not consistent enough to tile nicely. Details were tiled very well, but there was still huge grading difference across the normalmap which made pattern too obvious. To solve it I decreased size of capture area even more and patched final material with 'Material Clone Patch' node. Finally I think I managed to make it working :), at least for that scan. Still need to experiment to improve technique and make it more efficient and predictable .

Capturing surface

Capturing surface

Processing - Graph

Processing - Graph

Texture preview

Texture preview

Preview