Quick video tutorial I made to cover my workflow when I create game ready, photogrammetry based PBR environment texture. For that case as I wanted to demonstrate how to capture surface of non planar object I picked tree as an example.
This tutorial was moved from my material section to keep my content better organised. Enjoy! I hope you will find it useful.
Video Tutorial: Environment PBR Texture Creation using Photogrammetry - Tree Bark (https://youtu.be/gPBqrlUL1G8)