Gravel - Photogrammetry based Environment Texture

Another surface I captured practising photogrammetry. This time I took 78 images with the monopod used to stabilise the camera. Since I had only one marker with myself I didn't manage to get nice image alignment. Hopefully was good enough to get enough data for 65mln dense poly mesh reconstruction. With the aperture set to 8 and focal length 24mm I managed to get exposure time about 1/125 sec.

PBR channels preview

PBR channels preview

This is my photogrammetry workflow (more details at: https://www.artstation.com/artwork/K0PYG)

This is my photogrammetry workflow (more details at: https://www.artstation.com/artwork/K0PYG)

Source - captured area

Source - captured area

Source - surface details

Source - surface details

For those who might need it for substance color picking etc.. here is the reference image with Color Checker I used to calibrate albedo.

For those who might need it for substance color picking etc.. here is the reference image with Color Checker I used to calibrate albedo.

Reconstruction in Photoscan

Reconstruction in Photoscan

Lowpoly over highpoly surface coverage in Zbrush

Lowpoly over highpoly surface coverage in Zbrush

1k material preview