Tree Bark - Photogrammetry based Environment Texture

Tree bark surface I captured for my 'The Tree' video tutorial: https://youtu.be/HKYhMH9RPmE
Since I have no any tripod or monopod with myself I used 'elbow' technique to stabilise the camera. I managed to get 43 not perfect but still sharp enough for photogrammetry reconstruction images.

PBR tex preview

PBR tex preview

This is my photogrammetry workflow. More details at: https://www.artstation.com/artwork/K0PYG

This is my photogrammetry workflow. More details at: https://www.artstation.com/artwork/K0PYG

A 3D model of the tree I made for my last video tutorial with that bark texture applied. Tutorial can be found in here: https://youtu.be/HKYhMH9RPmE
Scene was rendered with Marmoset Toolbag 3

A 3D model of the tree I made for my last video tutorial with that bark texture applied. Tutorial can be found in here: https://youtu.be/HKYhMH9RPmE
Scene was rendered with Marmoset Toolbag 3

Source location

Source location

Elbow technique I used to stabilise the camera since I had no any tripod or monopod with myself.

Elbow technique I used to stabilise the camera since I had no any tripod or monopod with myself.

The reference image with Color Checker I used to calibrate albedo for those who might need it for substance color picking etc.

The reference image with Color Checker I used to calibrate albedo for those who might need it for substance color picking etc.

Zbrush - building lowpoly model over highpoly mesh with the Topology brush

Zbrush - building lowpoly model over highpoly mesh with the Topology brush

Photoscan - reconstruction preview

Photoscan - reconstruction preview

1k material preview