Mohair - Photometric Stereo based PBR Material

Photometric stereo based scan of mohair fabric. This time I used a flash light as a source of light. Material was generated with Details Capture from 37 images. More info about the technique used for this capture is available on my youtube channel in this video:
https://youtu.be/7YGd3bcO_Ys
Seams were removed with Unity ArtEngine. Images used for reconstruction were initially preprocessed with the PhotoLab5. I included some macro shots as they help to understand light response from the surface and because I captured them for my incoming video about color calibration and would be a waste not to share. Not sure is this a genuine mohair or a sythetic one tho :)
Cheers
G.

PBR preview: Albedo / Normal / Height / Roughness / Ambient Occlusion

PBR preview: Albedo / Normal / Height / Roughness / Ambient Occlusion

Setup with slim light I used to capture this material - more info in my video:
https://youtu.be/7YGd3bcO_Ys

Setup with slim light I used to capture this material - more info in my video:
https://youtu.be/7YGd3bcO_Ys

Source sample with the 4cm ruler used as a scale reference and 5mm chrome sphere for light direction auto detection

Source sample with the 4cm ruler used as a scale reference and 5mm chrome sphere for light direction auto detection

Source material - 10cm field of view

Source material - 10cm field of view

Source material - 5mm field of view

Source material - 5mm field of view

Source material - 5mm field of view treated with ultraviolet 365nm wave length light to trigger light re-emmission in visible wavelength range.

Source material - 5mm field of view treated with ultraviolet 365nm wave length light to trigger light re-emmission in visible wavelength range.

Source material - 1mm field of view

Source material - 1mm field of view

Details Capture - photometric stereo reconstruction based on 37 images.

Details Capture - photometric stereo reconstruction based on 37 images.

Unity ArtEngine - probably the best tool available for automated seams removal from scan based materials. I also used it to generate roughness and ambient occlusion maps.

Unity ArtEngine - probably the best tool available for automated seams removal from scan based materials. I also used it to generate roughness and ambient occlusion maps.

Video with the photometric stereo process used to capture this material:
https://youtu.be/7YGd3bcO_Ys