Medieval Paving Blocks - Photogrammetry based Environment Texture

This is quite old scan but since I had no idea how handle that type of texture properly (tiling, height issues, too big mesh density and missing vertex color information on high poly) before I didnt turn it into useful material and left it until I get more experience. Hopefully I did it and scan was finally brought to a close :)
I tiled it exactly the same way I did it in my last tutorial: https://youtu.be/q0TaRbtE4xU
As a light source for render and preview scene I used my own HDRI map (to get more details feel free to check my blog: Capturing the Light -> https://www.artstation.com/gbaran/blog)

1k resolution PBR channels preview

1k resolution PBR channels preview

This is my photogrammetry workflow I follow (more details: https://www.artstation.com/artwork/K0PYG)

This is my photogrammetry workflow I follow (more details: https://www.artstation.com/artwork/K0PYG)

Source - captured area - as you can see I have changed my mind during capture and extended area to make tiling easier

Source - captured area - as you can see I have changed my mind during capture and extended area to make tiling easier

Reconstruction in Photoscan - based on 119 images I built 80mln poly model which was trimmed down to 64 mln to do not exceed FBX limitations  for vertex color information

Reconstruction in Photoscan - based on 119 images I built 80mln poly model which was trimmed down to 64 mln to do not exceed FBX limitations for vertex color information

Zbrush - building lowpoly for baking - I picked area which covers 2 square meters

Zbrush - building lowpoly for baking - I picked area which covers 2 square meters

1k material preview