This is quite old scan but since I had no idea how handle that type of texture properly (tiling, height issues, too big mesh density and missing vertex color information on high poly) before I didnt turn it into useful material and left it until I get more experience. Hopefully I did it and scan was finally brought to a close :)
I tiled it exactly the same way I did it in my last tutorial: https://youtu.be/q0TaRbtE4xU
As a light source for render and preview scene I used my own HDRI map (to get more details feel free to check my blog: Capturing the Light -> https://www.artstation.com/gbaran/blog)

This is my photogrammetry workflow I follow (more details: https://www.artstation.com/artwork/K0PYG)
1k material preview