Recently I made another approach to capture sand. For this capture I picked cloudy, windy afternoon. To avoid direct wind I chose a spot behind the dune. Capture was pretty straight forward. As usual I used Metashape for reconstruction, Substance for baking and Artomatix to remove seams and tile the texture. Unfortunately result wasnt good enough. The main reason for this was that I f..d a bit with the camera settings by accident and messed with the albedo. The roughness I generated with Artomatix was rubbish and I had to build one using Substance Designer using already baked and generated data (albedo and roughness). Finally, I received quite nice and useful generic sand material :)

This is my photogrammetry workflow - still experimenting with 'Artomatix' and replaced Photoscan with Metashape (more details regarding to my workflow at: https://www.artstation.com/artwork/K0PYG).