I used this scan as base for 3 complementary materials with different coverage of grass patches each - so they blend well together to reduce their visual repetition.
This is also the first time I used Blender to test and render the final material preview. Marmoset Toolbag isnt bad, and it is significantly faster when it comes to render on my old GF1080Ti graphics card, but honestly somehow I prefer the result I managed to get with Blender.
I still didn't decide to drop Marmoset Toolbag totally, but so far it appears to be the second app in my photogrammetry workflow to be replaced with Blender :/
Since I am very happy with this material, I added it to my material's library:
https://gum.co/WJAQy
as 'gb_DirtSparseGrassPatches319a'
Cheers!
G.

My current photogrammetry workflow used for this capture - as you can see I replaced Zbrush with Blender (more details on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt
The video where I used this exact scan to present an actual low poly model alignment for PBR baking
(https://youtu.be/E_FhMXLKgAI)

Photoshop - manual color matching/adjustment based on my PBR Color Reference list. I simply used 2D app to get these values somewhere near to what these values should be:
https://youtu.be/TcTh-1X2FsQ

he material and texture-set was added to my material's library:
https://gum.co/WJAQy
as 'gb_DirtSparseGrassPatches319a'