Soil - Photogrammetry based Environment Texture

Another texture I have made practicing photogrammetry.
I used 20 images to build highpoly model in Photoscan. Zbrush and 'Topology Brush' to make Low Poly.
After that I baked 3 initial maps in Substance Designer in 4k resolution to process - color, normal and ambient occlusion.
I have found that 'Smart Auto Tile' node is not as bad if material is pretty consistent and there are no any significant differences within it (baked heightmap was to crazy to use it). I used awesome 'Patching tool' to remove too unique elements to make tiling less obvious. Also I have found that for pretty flat surfaces, heightmap generated from normal works better than real one, so I decided to generate it in Substance Designer using baked normalmap.

Photoscan WIP shot

Photoscan WIP shot

Substance Designer Tweaking Graph

Substance Designer Tweaking Graph