A small asset I created while experimenting with different texturing techniques for my UV unwrapping video.
The model was built in Blender, unwrapped in RizomUV, with materials authored in Substance Designer and final texturing done in Substance Painter. I genuinely had a blast working on this little guy.
It’s fully game‑ready with a sensible texel density, and if you want a deeper breakdown you can catch the video.
Cheers!
Substance Painter – a quick showcase of custom materials I built in Designer to texture the robot.
Unreal Engine - UvRobot in action :)
The UV‑unwrapping tutorial video where I put this little UV Robot to work :)