Rock - Photogrammetry based Environment Texture

This time was trying to capture just pure rock surface. Quite easy and straight forward to make. I covered small area as I wanted to create rocky repetitive pattern I will be able to use as alpha in zbrush or apply to any generic rock prop etc. I used same technique and workflow as usual. To capture that surface I took just 12 photos with focal length set to 70mm. High poly has just 14mln poly which is not great but still enough to cover 2k resolution texture.

Source location

Source location

Photoscan preview - surface  was reconstructed from 12 images.

Photoscan preview - surface was reconstructed from 12 images.

Zbush - building Lowpoly over Highpoly

Zbush - building Lowpoly over Highpoly

Substance Painter - seam removal

Substance Painter - seam removal

Substance Designer - final tweaks

Substance Designer - final tweaks

PBR preview

PBR preview

1k tex live preview