Dead Grass - Photogrammetry based Environment Texture

Photogrammetry based environment texture of low dead grass.
47.5mln highpoly mesh was reconstructed from 227 photos. Camera's focal length during capture was set to 35mm, apreture f/8.
Render looks fine when I use 4k texture, but when I downsize it to 1k looks noisy and lacks definition. I think I didnt want to loose highpoly data too much and picked too big area to bake from. I think I would do better by decreasing lowpoly coverage and bake more focused on details texture. Will try to fix it with the next one.

My current workflow

My current workflow

Source location

Source location

Grass height

Grass height

Photoscan highpoly preview - 47.5mln poly mesh reconstructed from 227 photos

Photoscan highpoly preview - 47.5mln poly mesh reconstructed from 227 photos

ZBrush - positioning lowpoly over highpoly model

ZBrush - positioning lowpoly over highpoly model

Substance Designer - manual seam removal

Substance Designer - manual seam removal

Substance Painter - final tweaks and height map processing

Substance Painter - final tweaks and height map processing

PBR preview

PBR preview

1k live preview