Frozen Snow - Photogrammetry based Environment Texture

A frozen melting snow I captured recently .. quite hard to get a decent snow where I live, not mentioning a fresh one :). Reconstructed with the Metashape 1.7 and its depthmap based reconstruction mode.. feels like it lost some high frequencey details. Isnt very good .. isnt very bad nether :) .. feels a bit like a painted wall.. unfortunately during reconstruction somehow lost some dusty feeling original surface had and I would blame depth maps for it as dense cloud reconstruction based on the same images feels way better. Regadring the reconstruction I followed my standard phtogrammetry workflow. For those interested with workflow details, feel free to visit my youtube channel:
https://www.youtube.com/c/GrzegorzBaranArt
Cheers!
Grzegorz

PBR preview: Albedo / Normal / Metalness/ Roughness / AmbientOcclusion

PBR preview: Albedo / Normal / Metalness/ Roughness / AmbientOcclusion

Source location - I used two folded rulers as a scale reference and to mark capture area

Source location - I used two folded rulers as a scale reference and to mark capture area

Source location - a reference image for the height details with my shoe used as as a scale reference

Source location - a reference image for the height details with my shoe used as as a scale reference

Metashape - a photogrammetry reconstrucion based on 297 images

Metashape - a photogrammetry reconstrucion based on 297 images

ZBrush - a low poly coverage for baking

ZBrush - a low poly coverage for baking

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