Another video tutorial I made for my youtube channel (https://youtu.be/k4btbj6IGhw).
In this one I present how I captured and turned a real sculpture into a game ready asset using photogrammetry.
I also have some key updates regarding to my previous photogrammetry workflow about image preprocessing for photogrammetry
In details I present:
- capture using Mavic 2 Pro Drone
- the photogrammetry reconstruction using Agisoft Metashape
- 3 different ways for retopology in ZBrush
- UVmapping the lowpoly model in the RizomUV app
- and finally using the Substance Painter I am going to texture the final model by applying a smart material I made for this purpose
If you want to support me and create even more content like this, feel free to get offline version of this video with on my gumroad (this version includes the smart material and the highpoly and lowpoly models of sculpture):
Or just give thumbs up or subscribe to my youtube channel
Thanks for watching,
Grzegorz Baran
The Sculpture - 3D Scanning with a DJI Mavic 2 Pro Drone by Grzegorz Baran (https://www.youtube.com/watch?v=k4btbj6IGhw)