Basically this is my first 3D environmental scene made in Blender (after the Donut one ;P) with the GRASS being a main hero. I setup this scene just to test the grass captured with the Photometric Stereo technique in action. This is a technique I am researching since 2 years already and will share hopefully in my incoming video (hopefully the next one). The scene itself is quite simple and was rendered using Cycles. I believe is a good example of importance of high quality assets. This scene was made of jsut 2 assets - a grass clump (based on photometric stereo) and material of sand (photogrammetry based material). Everything else are just a simple background props made in a couple of minutes with standard color applied. Bear in mind that this workflow's developement is still in progress and it is subject to change. I play with many apps and tools and didnt fully establish it that. So things I share here are temporary and I suggest to wait for final results unless I release it as a video. So, if you are interested to see more details of my research and struggle with this workflow, please subscribe to my youtube channel and hit the bell button to get a notification when it is released:
https://www.youtube.com/c/GrzegorzBaranArt
Hope you wont regret :)
Cheers and till the next one <3
G.

Material of sand used for the ground. More details about this one can be found in here:
https://www.artstation.com/artwork/ZGLXrN
A video I made to show the subject lit from different directions for reconstruciton